The PlayStation 5 (PS5) is an upcoming home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 4 in 2019, its launch is scheduled for late 2020.
In a Wired article in April 2019, Sony lead architect Mark Cerny revealed information on the then-unnamed successor to the PlayStation 4. This new console has a specialized solid state drive, a custom AMD GPU capable of ray tracing, backward compatibility with most PlayStation 4 and PlayStation VR games, and support for both digital and disc-based games
The first news of the PlayStation 5 (PS5) came from the lead architect, Mark Cerny, in an interview with Wired in April 2019. In early 2019, Sony’s financial report for the quarter ending March 31, 2019, affirmed that new next-generation hardware was in development but would ship no earlier than April 2020. Sony intends to ship this next-generation console worldwide by the end of 2020. The current hardware specifications were released in October 2019. At CES 2020, Sony unveiled the official logo for the platform, which follows the similar minimalist styling of the previous PlayStation consoles and brand. Full specifications were given in an online presentation by Cerny and published by Digital Foundry and Sony on March 18, 2020
The PlayStation 5 uses AMD’s Zen 2 microarchitecture with 8 CPU cores running at a variable frequency capped at 3.5 GHz. The GPU is a customized system-on-a-chip (SoC) based on AMD’s RDNA 2, featuring 36 compute units running at a variable frequency, capped at 2.23 GHz, and capable of 10.28 TFLOPS. Both the CPU and GPU are monitored by a special boost system incorporating AMD’s SmartShift technology that adjusts the frequency of these systems based on the current activities of both chips, to target ideal constant power drawn and a model SoC performance profile. For example, if the CPU is running at lower activity, the boost system may reduce its frequency and increase the frequency of the GPU to allow that GPU to run at higher performance without otherwise affecting power use or cooling. Because of this, Cerny said that any direct comparison to other hardware systems based on compute units or FLOPS may not be accurate. The GPU supports hardware acceleration of real-time ray traced rendering. It has a new audio technology called Tempest Engine, which allows not only for hundreds of sound sources within a game to be accounted for in producing audio output compared to 50 for the PlayStation 4, but also how that audio is presented based on the end user’s device and preferences. The system has 16 GB of GDDR6 SDRAM with a bandwidth of 448 GB/s.
Sony is developing improved support for suspended gameplay state, for the PlayStation 5 to consume less energy than the PlayStation 4.
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